![]() In many regards they're spectacular and evocative. There's no denying Arcania's elaborate and intricate world-design. It's familiar territory for fans of the series – at heart, it's a trad hack-and-slash RPG – but after three years in development (and with some obvious areas of excellence we'll come to) you might expect something a little more rounded, a little more intelligent, a little more. The fourth instalment of the Gothic RPG series has fallen to German developer Spellbound after the original studio, Pirhana Bytes, split from their publishing deal with JoWood in 2007. This scene illustrates the lack of balance that permeates Arcania. He tosses me a pittance, which nudges my funds the tiniest pico-increment towards affording something truly useful. ![]() Seriously, I'm like Doctor Who, cheerfully jogging an endless string of first-division players out of the Tardis in front of a baffled Fabio Cappello.ĭoes he stagger back in amazement at the implausibility of it all? No. I wait for the trader's reaction to my titanic haul. Let's see what the shopkeeper thinks of my wares.ģ2 swords, nine crossbows, 19 bows, 17 shields, a dozen orcish maces, a couple of hundred arrows and a magical warhammer nearly twice my height called Cold Hatred. ![]() These blueprints are astronomically expensive, but I've been collecting for some hours now. Gold is required to buy crafting blueprints from the smithy, so I can tinker up some interesting magical weapons of my own. Not to use, necessarily – Arcania's endless kill-and-loot cycle so rarely throws up compelling gear, it's almost a joke – but to sell. In the time-honoured RPG tradition, I've been collecting swords.
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